Manouchehr Shamsrizi Probleme in Pflege und Gesundheit von Grund auf neu denken
Manouchehr Shamsrizi, M.P.P., ist Co-Founder und CEO der RetroBrain R&D UG in Hamburg, Co-Founder des»kavarna.be«am Exzellenzcluster»Bild. Manouchehr Shamsrizi „is among the most publicly prominent voices of Germany's younger generation“ (Washington Post) and "everywhere where the. Manouchehr Shamsrizi ist Co-Founder des kavarna.be am Exzellenzcluster der Humboldt-Universität und gründete dort das Social-Start-up RetroBrain mit. Els darrers tuits de Manouchehr Shamsrizi, M.P.P. FRSA (@manouatwork). 'is among the most publicly prominent voices of Germany's younger generation'. Finden Sie mit uns den passenden Redner für Ihre Veranstaltung! Manouchehr Shamsrizi gilt als Shootingstar der Startup-Szene. Er ist politischer Philosoph.
Manouchehr Shamsrizi ist Co-Founder des kavarna.be am Exzellenzcluster der Humboldt-Universität und gründete dort das Social-Start-up RetroBrain mit. Manouchehr Shamsrizi „is among the most publicly prominent voices of Germany's younger generation“ (Washington Post) and an Ariane de Rothschild Fellow. Mit seiner Firma Retrobrain will Manouchehr Shamsrizi technische Innovationen allen zugänglich machen. Derzeit entwickelt das.
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Yet everyone from stroke survivors to dementia patients to healthy senior citizens without any impairments can use the MemoreBox.
How do you get everyone to overcome any skepticism and play video games? Meanwhile, we are putting our players at the center of all our efforts in development, design and our social enterprise business model.
As a game, as an intervention that promotes health, as a pilot project for the digital transformation in the healthcare sector, and ultimately as an option for a new — and actually very old — idea of man, which we aim to promote: namely, the self-determined Homo Ludens.
How can gamification support issues such as fall prevention or dementia treatment? Pakura: In addition to the general motivational and psychological aspects mentioned earlier, we can now answer this question based on the following experiences gleaned from our pilot project, which studied the health-promoting effects regular gaming has on the social, physical and cognitive resources of senior citizens: Compared to the non-gamers, gamers showed significant improvements in cognitive performance, gait stability, motor skills, stamina and coordination.
There are also moderate improvements as it pertains to the health-related quality of life, the extent of which is practically significant.
However, it still needs to be shown on a larger number of participating senior citizens during the second pilot phase whether these improvements are also of statistical significance.
There were positive trends in the subjective experience of pain, which was reduced by regular gaming. Assessments using H. We are now planning a continuing study of these results as part of a nationwide study to further explore other issues.
The test of the MemoreBox in several nursing homes showed that regular playing has health-promoting effects on the social, physical and cognitive resources of older people.
Shamsrizi: Ultimately, inclusion is a fundamental characteristic of democracies, which is why we believe it far exceeds the meaning it has in colloquial language.
It is also a term that should be understood less as it relates to problems and more as it refers to opportunities. From a media archaeology perspective, every new era and every new cultural technique - whether it was the printing press or the telephone or now the Internet and digital technology - was the prelude to a more inclusive society.
For us, inclusion denotes these opportunities of re- connecting people beyond spatial, generational and health constraints and boundaries.
By the way, if you consider the time in which the concept of Homo Ludens was coined and note Schiller, who said, "Man only plays when he is in the fullest sense of the word a human being, and he is only fully a human being when he plays", then the aforementioned separate sectors - health in a comprehensive sense and play as a design principle or cultural technique, respectively — are seen as an entity aimed at the concept of inclusion.
Bearing in mind that Oliver Wendell Holmes, the past Dean of the Harvard Medical School said, "We do not stop playing because we get old — We get old because we stop playing", we were actually quite close in our understanding of the cultural technique of play as being inclusive.
For us, this understanding of what inclusion is in practice also means that we regularly challenge ourselves and our partners from science and practice to make our ideas easier and more accessible for an even broader range of people with a variety of impairments.
We asked Fashion by MOB Industries: "Inclusion means to truly embrace all body types" Why inclusion is more important than ever amid the coronavirus crisis ReWalk Robotics: Optimal supply thanks to the latest robotic technology Neofect: "Digitization enabled us to gamify rehabilitation" Diversity and inclusion: Podcast breaks with the definition of "normal" Older We asked interviews.